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- Hello. I'll take a few of these questions...
-
-
- > - How good is Blitz Basic? Is it a big difference from AMOS?
-
- Go to my webpage (see below in my signature). Click on the
- AMIGA-link then click on the AMOS-link. Download the archive
- containing "the AMOS&BLITZ demos". It's nothing spectacular,
- but it will allow you to see first hand how well the two languages
- perform. Also, you can read my views of AMOS and BLITZ (go
- to the BLITZ-page).
-
-
- > - Can I include C and / or assembler source and / or compiled
- > programs into my AMOS programs in any way?
-
- Source, no. Executable, yes. BLITZ allows inclusion of both
- source and excutable Asm. Also very easy to convert from C to
- BLITZ...
-
-
- > - Are there any programming language similar to AMOS on the
- > PC? Or any header file for C with AMOS similar commands?
- > (I'm not talknig about Windows crap now :-))
-
- See message I posted to list VERY recently:
- Subject:"If you MUST have AMOS for PC then READ THIS!!"
- Hmmm... you are on the AMOS-list, right? If not, and you didn't
- receive that previous message, drop me a quick line and I'll give
- you the URL for a PC AMOS...
-
- If you want to use C then check out the Allegro game library. It
- contains loads of powerful commands for MIDI, WAV playing,
- bitmaps, palettes, sprites, scrolling, etc. It really "ROCKS!!!"
-
- Go to my IBMclone page and you can download two simple demos
- I created with C/Allegro:CrzyStar and BOBdemo.
-
-
- > - Are the bob routines reely this bad??? Yesterday I changed
- > the background under a bob (with a bar) and then moved the
- > bob... guess what happened... nothing (exept a small flicker
- > the backgound was just the same as before)...
-
- Well, the bobs might be considered "bad"... but, that's not the
- cause of your problem. Chances are, you're trying to do the above
- without shutting down AMOS's automatic bob-update system.
- Try something like this (after opening your screen and in place of
- your current "loop"):
-
- Double Buffer : Autoback 0 : Bob Update Off
- Amal Off : Synchro Off : Sprite Update Off : Flash Off
- Rem the first thing I do in my AMOS-coding: Kill all that junk!!
-
- Now, we can begin...
-
- ALLDONE=False
- Repeat
- Bob Clear : Rem ... Remove the Bobs
-
- Ink Rnd(31) : Rem ...Select a Random Colour
- Bar 80,100,y1 to 239,155 : Rem ...Draw the Bar
-
- Rem Update your Bobs position here...
- Bob Anumber, Xpos, Ypos, AnImageNumber
-
- Bob Draw : Rem ...Now Redraw the Bobs
- If (Fire(0) Or Fire(1)) then ALLDONE=True
- Screen Swap : Wait Vbl
- Until ALLDONE
-
- The key is to do all your background modifications (in your case,
- using the Bar command) between the Bob Clear and Bob Draw
- statements.
-
- Hope this helps!!
-
-
- Take care,
- GARFIELD
- -------------------------
- Current projects...
- SuperStarStrike98(AMIGA&IBM):15% complete(...5 days)
- -->New screen-shots are on my GAMES page<--
- "Studying" POVray-coding(IBM): 20% complete
- Website( http://www.sosbbs.com/~gbenjam ): 40% Complete
-
-